using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;

namespace CardCombine
{
    public enum CombineTypeEnum
    {
        [LabelText("更新案件Bool变量")]
        CaseVariableBool,
        [LabelText("新线索")]
        NewClue,
        [LabelText("移除线索")]
        RemoveClue,

        [LabelText("创建翻转按键")]
        FlipButton,

        [LabelText("翻转")]
        Flip,

        [LabelText("游戏结束")]
        EndGame,
    }
}
